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API > API/Plugins > API/Plugins/DMXProtocol
| Name | FDMXAttributeName |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXAttribute.h |
| Include Path | #include "DMXAttribute.h" |
Syntax
USTRUCT (BlueprintType , Category="DMX")
struct FDMXAttributeName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DMXAttribute.h | |||
FDMXAttributeName
(
const FDMXAttribute& InAttribute |
Construct from an Attribute | DMXAttribute.h | |
FDMXAttributeName
(
const FName& NameAttribute |
Construct from an Attribute name | DMXAttribute.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| IDMXAttributeEditorContext | UE::DMX::Attribute::IDMXAttributeEditorContext | DMXAttribute.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | The Attribute Name | DMXAttribute.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
IsValid member accessor | DMXAttribute.h | |
bool Serialize
(
FArchive& Ar |
Custom serializer to maintain the upgrade path | DMXAttribute.h | |
void SetFromName
(
const FName& InName |
DMXAttribute.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the predefined values | DMXAttribute.h |