Navigation
API > API/Plugins > API/Plugins/DMXPixelMappingRenderer > API/Plugins/DMXPixelMappingRenderer/UDMXPixelMappingPreprocessRender-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInputTexture
(
UTexture* InTexture |
DEPRECATED 5.4 - Sets the input texture that is used when rendering | DMXPixelMappingPreprocessRenderer.h | |
void SetInputTexture
(
UTexture* InTexture, |
Sets the input texture that is used when rendering | DMXPixelMappingPreprocessRenderer.h |
SetInputTexture(UTexture *)
Description
DEPRECATED 5.4 - Sets the input texture that is used when rendering
| Name | SetInputTexture |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h |
| Include Path | #include "DMXPixelMappingPreprocessRenderer.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Private/DMXPixelMappingPreprocessRenderer.cpp |
void SetInputTexture
(
UTexture * InTexture
)
SetInputTexture(UTexture *, EPixelFormat)
Description
Sets the input texture that is used when rendering
| Name | SetInputTexture |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h |
| Include Path | #include "DMXPixelMappingPreprocessRenderer.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Private/DMXPixelMappingPreprocessRenderer.cpp |
void SetInputTexture
(
UTexture * InTexture,
EPixelFormat InFormat
)