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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer > API/Plugins/DMXPixelMappingRenderer/UDMXPixelMappingPreprocessRender-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInputMaterial
(
UMaterialInterface* InMaterial |
DEPRECATED 5.4 - Sets the input texture that is used when rendering | DMXPixelMappingPreprocessRenderer.h | |
void SetInputMaterial
(
UMaterialInterface* InMaterial, |
Sets the input texture that is used when rendering | DMXPixelMappingPreprocessRenderer.h |
SetInputMaterial(UMaterialInterface *)
Description
DEPRECATED 5.4 - Sets the input texture that is used when rendering
| Name | SetInputMaterial |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h |
| Include Path | #include "DMXPixelMappingPreprocessRenderer.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Private/DMXPixelMappingPreprocessRenderer.cpp |
void SetInputMaterial
(
UMaterialInterface * InMaterial
)
SetInputMaterial(UMaterialInterface *, EPixelFormat)
Description
Sets the input texture that is used when rendering
| Name | SetInputMaterial |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h |
| Include Path | #include "DMXPixelMappingPreprocessRenderer.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Private/DMXPixelMappingPreprocessRenderer.cpp |
void SetInputMaterial
(
UMaterialInterface * InMaterial,
EPixelFormat InFormat
)