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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRenderer
Deprecated * Deprecated in favor of FDMXPixelMappingDownsamplePixelParamsV2. To apply color spaces, all color values are now computed at all times.
References
Module | DMXPixelMappingRenderer |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h |
Include | #include "IDMXPixelMappingRenderer.h" |
Syntax
struct FDMXPixelMappingDownsamplePixelParam
Remarks
Downsample pixel rendering params Using for pixel rendering in downsample rendering pipeline
Variables
Type | Name | Description | |
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bool | bStaticCalculateUV | Calculates the UV point to sample purely on the UV position/size. |
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EDMXPixelBlendingQuality | CellBlendingQuality | The quality of color samples in the pixel shader(number of samples) |
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FIntVector4 | InvertPixel | RGBA pixel flag for inversion |
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FVector4 | PixelFactor | RGBA pixel multiplication |
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FIntPoint | Position | Position in screen pixels of the top left corner of the quad |
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FVector2D | UV | Position in texels of the top left corner of the quad's UV's |
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FVector2D | UVCellSize | Size in texels of UV.May match UVSize |
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FVector2D | UVSize | Size in texels of the quad's total UV space |