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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRenderer
References
Module | DMXPixelMappingRenderer |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingRenderElement.h |
Include | #include "DMXPixelMappingRenderElement.h" |
Syntax
enum EDMXPixelBlendingQuality
&123;
Low,
Medium,
High,
MAX,
&125;
Values
Name | Description |
---|---|
Low | 1 sample |
Medium | 5 samples ( 2 x 2 with center) |
High | 9 samples ( 3 x 3 ) |
MAX | Max, for shaders only |
Remarks
Enum that defines the quality of how pixels are rendered