Navigation
Unreal Engine C++ API Reference > Plugins > DMXPixelMappingBlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_PixelMappingBaseComponent
- UK2Node_PixelMappingRendererComponent
References
Module | DMXPixelMappingBlueprintGraph |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingRendererComponent.h |
Include | #include "K2Node_PixelMappingRendererComponent.h" |
Syntax
UCLASS&40;&41;
class UK2Node_PixelMappingRendererComponent : public UK2Node_PixelMappingBaseComponent
Remarks
Node for getting Renderer Component from PixelMapping object and Renderer FName
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UEdGraphPin * | Pointer to the input Renderer group pin. | |
![]() ![]() |
UEdGraphPin * | Pointer to the output Renderer group pin. |
Overridden from UK2Node_PixelMappingBaseComponent
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | OnPixelMappingChanged
(
UDMXPixelMapping* InDMXPixelMapping |
Listener of Pixel Mapping object changes. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | EarlyValidation
(
FCompilerResultsLog& MessageLog |
This function if used for nodes that needs CDO for validation (Called before expansion) |
![]() ![]() |
void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
![]() ![]() ![]() |
void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
![]() ![]() ![]() |
bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
![]() ![]() |
void | PinDefaultValueChanged
(
UEdGraphPin* Pin |
Called when the DefaultValue of one of the pins of this node is changed in the editor |
Constants
Name | Description |
---|---|
InRendererComponentPinName | Input Renderer Component pin name. |
OutRendererComponentPinName | Output Renderer Component pin name. It holds a pointer to the component. |