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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingBlueprintGraph > UK2Node_PixelMappingRendererComponent
- UK2Node::ExpandNode()
- UK2Node_PixelMappingRendererComponent::ExpandNode()
References
Module | DMXPixelMappingBlueprintGraph |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingRendererComponent.h |
Include | #include "K2Node_PixelMappingRendererComponent.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Private/K2Node_PixelMappingRendererComponent.cpp |
virtual void ExpandNode
&40;
class FKismetCompilerContext & CompilerContext,
UEdGraph &42; SourceGraph
&41;
Remarks
Expands a node while compiling, which may add additional nodes or delete this node