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Unreal Engine C++ API Reference > Plugins
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Classes
Type | Name | Description | |
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FDMXEditor | *** The DMX Library Editor, displayed when opening a DMX Library Asset *** | |
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FDMXEditorModule | Implements the DMX Editor Module. | |
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FDMXEditorStyle | DMX editor style | |
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FDMXEditorUtils | Generic Editor Utilities. for Fixture Type, refer to DMXFixtureTypeSharedData instead. | |
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FDMXFixturePatchSharedData | Shared data for fixture patch editors | |
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FDMXFixtureTypeFunctionsEditorSettings | Settings for the Fixture Type Functions Editor | |
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FDMXFixtureTypeSharedData | Shared data for Fixture Types in a DMX Editor | |
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FDMXMonitorSourceDescriptor | Struct to describe a monitor source, so it can be stored in settings Defaults to Monitor all Inputs. | |
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FDMXMVRFixtureListSettings | Settings for the Fixture Patch List | |
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FDMXMVRFixturePatcherSettings | Settings for the Fixture Patcher | |
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FDMXOutputConsoleFaderDescriptor | Struct to describe a single fader, so it can be stored in the config | |
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FDMXPIEManager | ||
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IDMXNamedType | Interface for objects that want to define a unique name across a set of objects | |
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UDMXEditorSettings | Settings that holds editor configurations. | |
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UDMXFixturePatchSharedDataSelection | An Array of Fixture Patches that supports a transaction history resp. undo / redo | |
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UDMXFixtureTypeSharedDataSelection | An Array of Fixture Types that supports a transaction history resp. undo / redo |
Typedefs
Name | Description |
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FOnGetBaseNameForNewEntity | Used to enable Entity creator code to inject a base name before the entity creation. |
FOnSetupNewEntity | Used to enable Entity creator code to set values in a newly created entity. |
Enums
Type | Name | Description | |
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EDMXFixturePatcherNameDisplayMode |