Navigation
Unreal Engine C++ API Reference > Plugins > DMXBlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EditablePinBase
- UK2Node_GetDMXAttributeValues
References
Module | DMXBlueprintGraph |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_GetDMXAttributeValues.h |
Include | #include "K2Node_GetDMXAttributeValues.h" |
Syntax
UCLASS&40;&41;
class UK2Node_GetDMXAttributeValues : public UK2Node_EditablePinBase
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | bIsExposed |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Expose DMX function pins from fixture patch active mode | |
![]() ![]() |
UDMXEntityFixturePatch * | ||
![]() ![]() |
UEdGraphPin * | ||
![]() ![]() |
UEdGraphPin * | ||
![]() ![]() |
UEdGraphPin * | ||
![]() ![]() |
UEdGraphPin * | GetThenPin () |
|
![]() ![]() |
bool | IsExposed () |
|
![]() |
void | Triggers when FixturePatch from input pin has been changed | |
![]() |
void | OnFixtureTypeChanged
(
const UDMXEntityFixtureType* InFixtureType |
Called when the Fixture Type changed |
![]() |
void | RemoveOutputPin
(
UEdGraphPin* Pin |
|
![]() |
void | RemovePinsRecursive
(
UEdGraphPin* Pin |
|
![]() |
void | Removes DMX function node pins |
Overridden from UK2Node_EditablePinBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | CanCreateUserDefinedPin
(
const FEdGraphPinType& InPinType, |
Queries if a user defined pin of the passed type can be constructed on this node. |
![]() ![]() |
UEdGraphPin * | CreatePinFromUserDefinition
(
const TSharedPtr< FUserPinInfo > NewPinInfo |
Creates a new pin on the node from the specified user pin info. |
![]() ![]() |
bool | ModifyUserDefinedPinDefaultValue
(
TSharedPtr< FUserPinInfo > PinInfo, |
Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin |
![]() ![]() ![]() |
bool | Should this node require 'const' for pass-by-reference parameters? |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
![]() ![]() ![]() |
void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
![]() ![]() ![]() |
FText | Override to provide a default category for specific node types to be listed under. | |
![]() ![]() ![]() |
bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
![]() ![]() |
void | PinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor |
![]() ![]() |
void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
Constants
Name | Description |
---|---|
InputDMXFixturePatchPinName | |
OutputAttributesMapPinName | |
OutputIsSuccessPinName |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | OnDataTypeChanged
(
const UDMXEntityFixtureType* InFixtureType, |
Replaced in favor of the more generic OnFixtureTypeChanged. |