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An extension that adds functionality to the Customizable Object system
To create a new extension, make a subclass of this class and register it by calling ICustomizableObjectModule::Get().RegisterExtension().
| Name | UCustomizableObjectExtension |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectExtension.h |
| Include Path | #include "MuCO/CustomizableObjectExtension.h" |
Syntax
UCLASS (MinimalAPI)
class UCustomizableObjectExtension : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCustomizableObjectExtension
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInstancedStruct GenerateExtensionInstanceData
(
const TArray< FInputPinDataContainer >& InputPinData |
Note that the data registered here is completely independent of any Extension Data used in the Customizable Object graph. | MuCO/CustomizableObjectExtension.h | |
virtual TArray< FObjectNodeInputPin > GetAdditionalObjectNodePins() |
Returns the pins that this extension adds to Object nodes | MuCO/CustomizableObjectExtension.h | |
virtual TArray< FCustomizableObjectPinType > GetPinTypes() |
Returns any new pin types that are defined by this extension | MuCO/CustomizableObjectExtension.h | |
virtual void MovePrivateReferencesToContainer
(
FInstancedStruct& Struct, |
Non-owned references to private UObjects must be converted to owned references at cook time. | MuCO/CustomizableObjectExtension.h | |
virtual void OnCustomizableObjectInstanceUsageDiscarded
(
UCustomizableObjectInstanceUsage& Usage |
Called when a Customizable Object Instance Usage is being discarded. | MuCO/CustomizableObjectExtension.h | |
virtual void OnCustomizableObjectInstanceUsageUpdated
(
UCustomizableObjectInstanceUsage& Usage |
Called when a Customizable Object Instance Usage is being updated. | MuCO/CustomizableObjectExtension.h | |
virtual void OnSkeletalMeshCreated
(
const TArray< FInputPinDataContainer >& InputPinData, |
Called when a Skeletal Mesh asset is created | MuCO/CustomizableObjectExtension.h | |
virtual void OnSkeletalMeshCreated
(
const TArray< FInputPinDataContainer >& InputPinData, |
MuCO/CustomizableObjectExtension.h |