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An input pin that will be added to Object nodes
| Name | FObjectNodeInputPin |
| Type | struct |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectExtension.h |
| Include Path | #include "MuCO/CustomizableObjectExtension.h" |
Syntax
struct FObjectNodeInputPin
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsArray | bool | Whether this pin accepts multiple inputs or not. | MuCO/CustomizableObjectExtension.h | |
| DisplayName | FText | The name that will be displayed for the pin in the editor UI | MuCO/CustomizableObjectExtension.h | |
| PinName | FName | The internal name for the pin, to disambiguate it from other pins. | MuCO/CustomizableObjectExtension.h | |
| PinType | FName | This can be the name of a built-in pin type or an extension-defined FCustomizableObjectPinType | MuCO/CustomizableObjectExtension.h |