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API > API/Plugins > API/Plugins/CustomizableObject > API/Plugins/CustomizableObject/UCustomizableObjectExtension
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnSkeletalMeshCreated
(
const TArray< FInputPinDataContainer >& InputPinData, |
Called when a Skeletal Mesh asset is created | MuCO/CustomizableObjectExtension.h | |
virtual void OnSkeletalMeshCreated
(
const TArray< FInputPinDataContainer >& InputPinData, |
MuCO/CustomizableObjectExtension.h |
OnSkeletalMeshCreated(const TArray< FInputPinDataContainer > &, FName, USkeletalMesh *)
Description
Called when a Skeletal Mesh asset is created
| Name | OnSkeletalMeshCreated |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectExtension.h |
| Include Path | #include "MuCO/CustomizableObjectExtension.h" |
virtual void OnSkeletalMeshCreated
(
const TArray < FInputPinDataContainer > & InputPinData,
FName ComponentName,
USkeletalMesh * SkeletalMesh
) const
Parameters
| Name | Remarks |
|---|---|
| InputPinData | The data for only the input pins registered by this extension. This helps to enforce separation between the extensions, so that they don't depend on each other. |
| ComponentName | The component name of the Skeletal Mesh, for the case where the pin data is associated with a particular component. |
| SkeletalMesh | The Skeletal Mesh that was created. |
OnSkeletalMeshCreated(const TArray< FInputPinDataContainer > &, int32, USkeletalMesh *)
| Name | OnSkeletalMeshCreated |
| Type | function |
| Header File | /Engine/Plugins/Mutable/Source/CustomizableObject/Public/MuCO/CustomizableObjectExtension.h |
| Include Path | #include "MuCO/CustomizableObjectExtension.h" |
virtual void OnSkeletalMeshCreated
(
const TArray < FInputPinDataContainer > & InputPinData,
int32 ObjectComponentIndex,
USkeletalMesh * SkeletalMesh
) const