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API > API/Plugins > API/Plugins/ControlRigEditor
| Name | FSetTransformHelpers |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/Tools/EvaluateSequencerTools.h |
| Include Path | #include "Tools/EvaluateSequencerTools.h" |
Syntax
struct FSetTransformHelpers
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SetActorTransform
(
ISequencer* Sequencer, |
Set a set of tranfsorms on an scene component, will handle constraints | Tools/EvaluateSequencerTools.h | |
static bool SetConstrainedTransform
(
FTransform LocalTransform, |
Get a copy of a transform and possibly use it to set a constrainted transform on a control, if this happens it returns true | Tools/EvaluateSequencerTools.h | |
static void SetControlTransform
(
const FEulerTransform& EulerTransform, |
Set a control transform, will set a constrainted transform if one is needed, otherwise will just set a normal one. | Tools/EvaluateSequencerTools.h |