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API > API/Runtime > API/Runtime/AnimationCore
| Name | FEulerTransform |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/EulerTransform.h |
| Include Path | #include "EulerTransform.h" |
Syntax
USTRUCT (BlueprintType )
struct FEulerTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EulerTransform.h | |||
FEulerTransform
(
const FTransform& InTransform |
EulerTransform.h | ||
FEulerTransform
(
const FVector& InLocation, |
EulerTransform.h | ||
FEulerTransform
(
const FRotator& InRotation, |
EulerTransform.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FReal | FVector::FReal | EulerTransform.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Identity | const FEulerTransform | The identity transformation (Rotation = FRotator::ZeroRotator, Translation = FVector::ZeroVector, Scale = (1,1,1)). | EulerTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FVector | The translation of this transform | EulerTransform.h |
|
| Rotation | FRotator | The rotation of this transform | EulerTransform.h |
|
| Scale | FVector | The scale of this transform | EulerTransform.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Equals
(
const FEulerTransform& Other, |
Test if all components of the transforms are equal, within a tolerance. | EulerTransform.h | |
void FromFTransform
(
const FTransform& InTransform |
Convert from an FTransform | EulerTransform.h | |
const FVector & GetLocation() |
EulerTransform.h | ||
FQuat GetRotation() |
EulerTransform.h | ||
const FVector & GetScale3D() |
EulerTransform.h | ||
void NormalizeRotation() |
EulerTransform.h | ||
const FRotator & Rotator() |
EulerTransform.h | ||
void SetLocation
(
const FVector& InValue |
EulerTransform.h | ||
void SetRotation
(
const FQuat& InValue |
EulerTransform.h | ||
void SetRotator
(
const FRotator& InValue |
EulerTransform.h | ||
void SetScale3D
(
const FVector& InValue |
EulerTransform.h | ||
FTransform ToFTransform() |
Convert to an FTransform | EulerTransform.h |