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Classes
| Type | Name | Description | |
|---|---|---|---|
| AControlRigControlActor | |||
| AControlRigShapeActor | An actor used to represent a rig control | ||
| FAnimNode_ControlRig | Animation node that allows animation ControlRig output to be used in an animation graph | ||
| FAnimNode_ControlRig_ExternalSource | Animation node that allows animation ControlRig output to be used in an animation graph | ||
| FAnimNode_ControlRigBase | Animation node that allows animation ControlRig output to be used in an animation graph | ||
| FControlRigAnimInstanceProxy | Proxy override for this UAnimInstance-derived class | ||
| FControlRigAnimNodeEventName | |||
| FControlRigBracketScope | |||
| FControlRigComponentDelegate | Bindable event for external objects to hook into ControlRig-level execution | ||
| FControlRigComponentMappedBone | |||
| FControlRigComponentMappedComponent | |||
| FControlRigComponentMappedCurve | |||
| FControlRigComponentMappedElement | |||
| FControlRigInteractionScope | |||
| FControlRigIOSettings | Struct defining the settings to override when driving a control rig | ||
| FControlRigObjectBinding | |||
| FControlRigObjectVersion | Copyright Epic Games, Inc. All Rights Reserved. | ||
| FControlRigSceneProxy | |||
| FControlRigShapeDefinition | |||
| FControlRigSimpleScopeSecondsCounter | |||
| FControlRigStats | |||
| FControlRigTestDataFrame | |||
| FControlRigTestDataVariable | |||
| FControlRigValidationContext | |||
| FControlShapeActorCreationParam | |||
| FStructReference | Base class used to reference a struct in the graph. | ||
| IControlRigModule | |||
| IControlRigObjectBinding | Interface to allow control rigs to bind to external objects | ||
| UControlRig | Runs logic for mapping input data to transforms (the "Rig") | ||
| UControlRigAnimInstance | |||
| UControlRigBlueprintGeneratedClass | |||
| UControlRigComponent | A component that hosts an animation ControlRig, manages control components and marshals data between the two | ||
| UControlRigShapeLibrary | |||
| UControlRigShapeLibraryLink | Namespaced user data which provides access to a linked shape library | ||
| UControlRigTestData | |||
| UControlRigValidationPass | Used to perform validation on a debugged Control Rig | ||
| UControlRigValidator | Used to perform validation on a debugged Control Rig |
Typedefs
| Name | Description |
|---|---|
| FControlRigValidationClearDelegate | |
| FControlRigValidationReportDelegate |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ControlRigMetadata:: | Metadata usable in USTRUCT for customizing the behavior when displaying the property in a property panel or graph node. | ||
| ControlRigMetadata:: | Metadata usable in UPROPERTY for customizing the behavior when displaying the property in a property panel or graph node. | ||
| EControlRigComponentMapDirection | Enum for controlling how an element should be mapped. | ||
| EControlRigComponentSpace | Enum for controlling which space a transform is applied in. | ||
| EControlRigTestDataPlaybackMode | |||
| ERigExecutionType | Thought of mixing this with execution on the problem is execution on is transient state, and this execution type is something to be set per rig | ||
| ETransformGetterType | |||
| ETransformSpaceMode |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | UtilityHelpers::CreateUniqueName
(
const FName& InBaseName, |
||
| FTransform | UtilityHelpers::GetBaseTransformByMode
(
ETransformSpaceMode TransformSpaceMode, |