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FSoftComponentReference |
ComponentReference |
The component to map to the Control Rig. |
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EControlRigComponentMapDirection |
Direction |
The direction (input / output) to be used for mapping an element. |
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int32 |
ElementIndex |
|
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FName |
ElementName |
The name of the element to map to. |
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ERigElementType |
ElementType |
The type of element this is mapped to. |
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FTransform |
Offset |
The offset transform to apply. |
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TObjectPtr< USceneComponent > |
SceneComponent |
|
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EControlRigComponentSpace |
Space |
Space in which the mapping happens |
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int32 |
SubIndex |
|
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int32 |
TransformIndex |
An optional index that can be used with components with multiple transforms (for example the InstancedStaticMeshComponent) |
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FName |
TransformName |
An optional name that can be used with components that have sockets (for example the SkeletalMeshComponent) |
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float |
Weight |
Defines how much the mapped element should be driven |