Navigation
API > API/Plugins > API/Plugins/ControlRig
Inheritance Hierarchy
- IControlRigObjectBinding
- FControlRigObjectBinding
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigObjectBinding.h |
| Include | #include "ControlRigObjectBinding.h" |
Syntax
class FControlRigObjectBinding : public IControlRigObjectBinding
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UObject * | GetBindableObject
(
UObject* InObject |
Overridden from IControlRigObjectBinding
| Type | Name | Description | |
|---|---|---|---|
| void | BindToObject
(
UObject* InObject |
Bind to a runtime object | |
| UObject * | Get the current object we are bound to | ||
| AActor * | Find the actor we are bound to, if any | ||
| bool | IsBoundToObject
(
UObject* InObject |
Check whether we are bound to the supplied object. | |
| FControlRigBind & | |||
| FControlRigUnbind & | |||
| void | Unbind from the current bound runtime object |