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Unreal Engine C++ API Reference > Plugins > ControlRig > Units > Control
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_Control
- FRigUnit_Control_StaticMesh
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control.h |
Include | #include "Units/Control/RigUnit_Control.h" |
Syntax
USTRUCT&40;
Meta&61;&40;DisplayName&61;"Control", Category&61;"Controls", ShowVariableNameInTitle, Deprecated&61;"4.24.0"&41;&41;
struct FRigUnit_Control : public FRigUnit
Remarks
A control unit used to drive a transform from an external source
Variables
Type | Name | Description | |
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FTransform | Base | The base that transform is relative to |
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bool | bIsInitialized | |
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FTransformFilter | Filter | The filter determines what axes can be manipulated by the in-viewport widgets |
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FTransform | InitTransform | The initial transform that The Transform is initialized to. |
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FTransform | Result | The resultant transform of this unit (Base * Filter(Transform)) |
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FEulerTransform | Transform | The transform of this control |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FEulerTransform | Get the local transform (i.e. without base) with filter applied | |
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FMatrix | Combine Transform and Base to make the resultant transform (as a matrix) | |
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FTransform | Combine Transform and Base to make the resultant transform | |
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void | SetResultantMatrix
(
const FMatrix& InResultantMatrix |
Set the transform using a resultant matrix (already incorporating Base) |
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void | SetResultantTransform
(
const FTransform& InResultantTransform |
Set the transform using a resultant transform (already incorporating Base) |
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FEulerTransform | StaticGetFilteredTransform
(
const FEulerTransform& InTransform, |
Get the local transform (i.e. without base) with filter applied |
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FMatrix | StaticGetResultantMatrix
(
const FEulerTransform& InTransform, |
Combine Transform and Base to make the resultant transform (as a matrix) |
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FTransform | StaticGetResultantTransform
(
const FEulerTransform& InTransform, |
Combine Transform and Base to make the resultant transform |
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void | StaticSetResultantMatrix
(
const FMatrix& InResultantMatrix, |
Set the transform using a resultant matrix (already incorporating Base) |
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void | StaticSetResultantTransform
(
const FTransform& InResultantTransform, |
Set the transform using a resultant transform (already incorporating Base) |
Overridden from FRigVMStruct
Type | Name | Description | |
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void | Execute () |
Execute logic for this struct |
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FRigVMStructUpgradeInfo |