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Unreal Engine C++ API Reference > Plugins > ControlRig > Units > Control
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnit_Control
- FRigUnit_Control_StaticMesh
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control_StaticMesh.h |
Include | #include "Units/Control/RigUnit_Control_StaticMesh.h" |
Syntax
USTRUCT&40;
Meta&61;&40;DisplayName&61;"Static Mesh Control", Category&61;"Controls", ShowVariableNameInTitle, Deprecated&61;"5.0"&41;&41;
struct FRigUnit_Control_StaticMesh : public FRigUnit_Control
Remarks
A control unit used to drive a transform from an external source
Variables
Type | Name | Description | |
---|---|---|---|
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FTransform | MeshTransform | The the transform the mesh will be rendered with (applied on top of the control's transform in the viewport) |
Constructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FRigVMStruct
Type | Name | Description | |
---|---|---|---|
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void | Execute () |
Execute logic for this struct |
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FRigVMStructUpgradeInfo |