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Unreal Engine C++ API Reference > Plugins > ControlRig > Units > Control > FRigUnit_Control
References
Module | ControlRig |
Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control.h |
Include | #include "Units/Control/RigUnit_Control.h" |
Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Control/RigUnit_Control.cpp |
static FMatrix StaticGetResultantMatrix
&40;
const FEulerTransform & InTransform,
const FTransform & InBase,
const FTransformFilter & InFilter
&41;
Remarks
Combine Transform and Base to make the resultant transform (as a matrix)