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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/URigHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsProcedural
(
const FRigElementKey& InKey |
Returns true if the provided element is procedural. | Rigs/RigHierarchy.h |
|
bool IsProcedural
(
const FRigBaseElement* InElement |
Returns true if the provided element is procedural. | Rigs/RigHierarchy.h | |
bool IsProcedural
(
const FRigComponentKey& InKey |
Returns true if the provided component is procedural. | Rigs/RigHierarchy.h | |
bool IsProcedural
(
const FRigBaseComponent* InComponent |
Returns true if the provided component is procedural. | Rigs/RigHierarchy.h | |
bool IsProcedural
(
const FRigHierarchyKey& InKey |
Returns true if the provided component or element is procedural. | Rigs/RigHierarchy.h |
IsProcedural(const FRigElementKey &)
Description
Returns true if the provided element is procedural.
| Name | IsProcedural |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
UFUNCTION (BlueprintCallable, Category=URigHierarchy)
bool IsProcedural
(
const FRigElementKey & InKey
) const
Returns true if the element is procedural
Parameters
| Name | Remarks |
|---|---|
| InKey | The key to validate |
IsProcedural(const FRigBaseElement *)
Description
Returns true if the provided element is procedural.
| Name | IsProcedural |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool IsProcedural
(
const FRigBaseElement * InElement
) const
Returns true if the element is procedural
Parameters
| Name | Remarks |
|---|---|
| InElement | The element to check |
IsProcedural(const FRigComponentKey &)
Description
Returns true if the provided component is procedural.
| Name | IsProcedural |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool IsProcedural
(
const FRigComponentKey & InKey
) const
Returns true if the component is procedural
Parameters
| Name | Remarks |
|---|---|
| InKey | The key to validate |
IsProcedural(const FRigBaseComponent *)
Description
Returns true if the provided component is procedural.
| Name | IsProcedural |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool IsProcedural
(
const FRigBaseComponent * InComponent
) const
Returns true if the component is procedural
Parameters
| Name | Remarks |
|---|---|
| InComponent | The component to check |
IsProcedural(const FRigHierarchyKey &)
Description
Returns true if the provided component or element is procedural.
| Name | IsProcedural |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchy.h |
| Include Path | #include "Rigs/RigHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp |
bool IsProcedural
(
const FRigHierarchyKey & InKey
) const
Returns true if the component or element is procedural
Parameters
| Name | Remarks |
|---|---|
| InKey | The key to validate |