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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigHierarchyKey |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h |
| Include Path | #include "Rigs/RigHierarchyDefines.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigHierarchyKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigHierarchyDefines.h | |||
FRigHierarchyKey
(
const FRigElementKey& InElementKey, |
Rigs/RigHierarchyDefines.h | ||
FRigHierarchyKey
(
const FRigComponentKey& InComponentKey, |
Rigs/RigHierarchyDefines.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TOptional< FRigComponentKey > | Rigs/RigHierarchyDefines.h | ||
| Element | TOptional< FRigElementKey > | Rigs/RigHierarchyDefines.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FRigComponentKey & GetComponent() |
Rigs/RigHierarchyDefines.h | ||
const FRigElementKey & GetElement() |
Rigs/RigHierarchyDefines.h | ||
const FName & GetFName() |
Rigs/RigHierarchyDefines.h | ||
FString GetName() |
Rigs/RigHierarchyDefines.h | ||
bool IsComponent() |
Rigs/RigHierarchyDefines.h | ||
bool IsElement() |
Rigs/RigHierarchyDefines.h | ||
bool IsValid() |
Rigs/RigHierarchyDefines.h | ||
void Serialize
(
FArchive& Ar |
Rigs/RigHierarchyDefines.h | ||
void SetName
(
const FName& InName |
Rigs/RigHierarchyDefines.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRigHierarchyKey& InOther |
Rigs/RigHierarchyDefines.h | ||
bool operator==
(
const FRigElementKey& InOther |
Rigs/RigHierarchyDefines.h | ||
bool operator==
(
const FRigComponentKey& InOther |
Rigs/RigHierarchyDefines.h | ||
bool operator>
(
const FRigHierarchyKey& Other |
Rigs/RigHierarchyDefines.h |