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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRig
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigPhysicsSimulationBase * GetPhysicsSimulation
(
const FRigComponentKey& InComponentKey |
Returns the physics simulation given the key of the component used to create it | ControlRig.h | |
const FRigPhysicsSimulationBase * GetPhysicsSimulation
(
const FRigComponentKey& InComponentKey |
Returns the physics simulation given the key of the component used to create it | ControlRig.h |
GetPhysicsSimulation(const FRigComponentKey &)
Description
Returns the physics simulation given the key of the component used to create it
| Name | GetPhysicsSimulation |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRig.cpp |
FRigPhysicsSimulationBase * GetPhysicsSimulation
(
const FRigComponentKey & InComponentKey
)
The physics simulation (may be null)
Parameters
| Name | Remarks |
|---|---|
| InComponentKey | The id identifying the physics simulation |
GetPhysicsSimulation(const FRigComponentKey &)
Description
Returns the physics simulation given the key of the component used to create it
| Name | GetPhysicsSimulation |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRig.h |
| Include Path | #include "ControlRig.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRig.cpp |
const FRigPhysicsSimulationBase * GetPhysicsSimulation
(
const FRigComponentKey & InComponentKey
) const
The physics simulation (may be null)
Parameters
| Name | Remarks |
|---|---|
| InComponentKey | The id identifying the physics simulation |