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Base class for physics simulations registered with the ControlRig. The concrete class will be instantiated by a plugin, so there is casting support to ensure that the correct concrete class is being used.
| Name | FRigPhysicsSimulationBase |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigPhysics.h |
| Include Path | #include "Rigs/RigPhysics.h" |
Syntax
USTRUCT ()
struct FRigPhysicsSimulationBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigPhysicsSimulationBase
(
const UScriptStruct* InType |
Rigs/RigPhysics.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRigPhysicsSimulationBase() |
Rigs/RigPhysics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsSolverComponentKey | FRigComponentKey | The component key will be set when the concrete class is registered with the control rig. | Rigs/RigPhysics.h | |
| Type | const UScriptStruct * | Used to support casting from the base class to the concrete class. | Rigs/RigPhysics.h |