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Modify Transforms is used to perform a change in the hierarchy by setting one or more bones' transforms
| Name | FRigUnit_ModifyTransforms |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Modify Transforms", Category="Transforms", DocumentationPolicy="Strict", Keywords="ModifyBone"))
struct FRigUnit_ModifyTransforms : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_ModifyTransforms
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ModifyTransforms() |
Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ItemToModify | TArray< FRigUnit_ModifyTransforms_PerItem > | The items to modify. | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
|
| Mode | EControlRigModifyBoneMode | Defines if the bone's transform should be set in local or global space, additive or override. | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
|
| Weight | float | At 1 this sets the transform, between 0 and 1 the transform is blended with previous results. | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
|
| WeightMaximum | float | The maximum of the weight - defaults to 1.0 | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
|
| WeightMinimum | float | The minimum of the weight - defaults to 0.0 | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
|
| WorkData | FRigUnit_ModifyTransforms_WorkData | Used to cache the internally used bone index. | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetIndexFromTarget
(
const FString& InTarget |
Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
Overridden from FRigUnit
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetDirectManipulationTargets
(
const URigVMUnitNode* InNode, |
Returns the targets for viewport posing | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h | |
virtual TArray< const URigVMPin * > GetPinsForDirectManipulation
(
const URigVMUnitNode* InNode, |
Returns a list of pins affected by the viewport pose | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h | |
virtual bool UpdateDirectManipulationFromHierarchy
(
const URigVMUnitNode* InNode, |
Sets the values on this node based on a viewport pose | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h | |
virtual bool UpdateHierarchyForDirectManipulation
(
const URigVMUnitNode* InNode, |
Sets a control's pose to represent this viewport pose target | Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.h |