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API > API/Plugins > API/Plugins/ControlRig
Adds a new control to the hierarchy Note: This node only runs as part of the construction event.
| Name | FRigUnit_HierarchyAddControlFloat |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Float Control", TemplateName="SpawnControl", Keywords="Construction,Create,New,AddControl,NewControl,CreateControl", Varying))
struct FRigUnit_HierarchyAddControlFloat : public FRigUnit_HierarchyAddControlElement
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_HierarchyAddElement → FRigUnit_HierarchyAddControlElement → FRigUnit_HierarchyAddControlFloat
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyAddControlFloat() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialValue | float | The initial value of the new control | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Settings | FRigUnit_HierarchyAddControlFloat_Settings | The settings for the control | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
Overridden from FRigUnit_HierarchyAddControlElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERigControlType GetControlTypeToSpawn() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_DynamicHierarchy.h |