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Draws vectors on each bone in the viewport across the entire hierarchy
| Name | FRigUnit_DebugHierarchy |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Debug/RigUnit_DebugHierarchy.h |
| Include Path | #include "Units/Debug/RigUnit_DebugHierarchy.h" |
Syntax
USTRUCT (Meta=(DisplayName="Draw Hierarchy", ExecuteContext="FControlRigExecuteContext"))
struct FRigUnit_DebugHierarchy : public FRigVMFunction_DebugBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_DebugBase → FRigUnit_DebugHierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_DebugHierarchy() |
Units/Debug/RigUnit_DebugHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Units/Debug/RigUnit_DebugHierarchy.h |
|
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| Color | FLinearColor | Units/Debug/RigUnit_DebugHierarchy.h |
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| ExecutePin | FRigVMExecutePin | Units/Debug/RigUnit_DebugHierarchy.h |
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| Items | TArray< FRigElementKey > | The items to draw the pose for. if this is empty we'll draw the whole hierarchy | Units/Debug/RigUnit_DebugHierarchy.h |
|
| Scale | float | Units/Debug/RigUnit_DebugHierarchy.h |
|
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| Thickness | float | Units/Debug/RigUnit_DebugHierarchy.h |
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| WorldOffset | FTransform | Units/Debug/RigUnit_DebugHierarchy.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Debug/RigUnit_DebugHierarchy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DrawHierarchy
(
const FRigVMExecuteContext& InContext, |
Units/Debug/RigUnit_DebugHierarchy.h | ||
static void DrawHierarchy
(
const FRigVMExecuteContext& InContext, |
Units/Debug/RigUnit_DebugHierarchy.h |