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This structure is used for semantically describing a pin on a RigVMStruct - but without any content. So rather than adding an actual FRigVMExecuteContext this can be added as the type for a pin and it won't use any memory. To customize which FRigVMExecuteContext structure to use on your node you can add the ExecuteContext=FMyExecuteContext meta data tag on the USTRUCT macro.
| Name | FRigVMExecutePin |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMExecuteContext.h |
| Include Path | #include "RigVMCore/RigVMExecuteContext.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigVMExecutePin : public FRigVMExecuteContextFixLayout
Inheritance Hierarchy
- FRigVMExecuteContextFixLayout → FRigVMExecutePin