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| Name | FRigBoneHierarchy |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h |
| Include Path | #include "Rigs/RigBoneHierarchy.h" |
Syntax
USTRUCT ()
struct FRigBoneHierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigBoneHierarchy.h | |||
FRigBoneHierarchy
(
FRigBoneHierarchy&& InOther |
Pretty weird that this type is copy/move assignable (needed for USTRUCTs) but not copy/move constructible. | Rigs/RigBoneHierarchy.h | |
FRigBoneHierarchy
(
const FRigBoneHierarchy& InOther |
Rigs/RigBoneHierarchy.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bones | TArray< FRigBone > | Rigs/RigBoneHierarchy.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigBone & Add
(
const FName& InNewName, |
Rigs/RigBoneHierarchy.h | ||
| Rigs/RigBoneHierarchy.h | |||
| Rigs/RigBoneHierarchy.h | |||
| Rigs/RigBoneHierarchy.h | |||
| Rigs/RigBoneHierarchy.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigBoneHierarchy & operator=
(
FRigBoneHierarchy&& InOther |
Rigs/RigBoneHierarchy.h | ||
FRigBoneHierarchy & operator=
(
const FRigBoneHierarchy& InOther |
Rigs/RigBoneHierarchy.h |