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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigBone |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h |
| Include Path | #include "Rigs/RigBoneHierarchy.h" |
Syntax
USTRUCT ()
struct FRigBone : public FRigElement
Inheritance Hierarchy
- FRigElement → FRigBone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigBone() |
Rigs/RigBoneHierarchy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRigBone() |
Rigs/RigBoneHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Dependents | TArray< int32 > | Dependent list - direct dependent for child or anything that needs to update due to this | Rigs/RigBoneHierarchy.h |
|
| GlobalTransform | FTransform | Rigs/RigBoneHierarchy.h |
|
|
| InitialTransform | FTransform | Initial global transform that is saved in this rig | Rigs/RigBoneHierarchy.h |
|
| LocalTransform | FTransform | Rigs/RigBoneHierarchy.h |
|
|
| ParentIndex | int32 | Rigs/RigBoneHierarchy.h |
|
|
| ParentName | FName | Rigs/RigBoneHierarchy.h |
|
|
| Type | ERigBoneType | The source of the bone to differentiate procedurally generated, imported etc | Rigs/RigBoneHierarchy.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigElementKey GetParentElementKey
(
bool bForce |
Rigs/RigBoneHierarchy.h |
Overridden from FRigElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERigElementType GetElementType() |
Rigs/RigBoneHierarchy.h |