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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FRigBoneHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigBoneHierarchy.h | |||
FRigBoneHierarchy
(
FRigBoneHierarchy&& InOther |
Pretty weird that this type is copy/move assignable (needed for USTRUCTs) but not copy/move constructible. | Rigs/RigBoneHierarchy.h | |
FRigBoneHierarchy
(
const FRigBoneHierarchy& InOther |
Rigs/RigBoneHierarchy.h |
FRigBoneHierarchy()
| Name | FRigBoneHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h |
| Include Path | #include "Rigs/RigBoneHierarchy.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigBoneHierarchy.cpp |
FRigBoneHierarchy()
FRigBoneHierarchy(FRigBoneHierarchy &&)
Description
Pretty weird that this type is copy/move assignable (needed for USTRUCTs) but not copy/move constructible.
| Name | FRigBoneHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h |
| Include Path | #include "Rigs/RigBoneHierarchy.h" |
FRigBoneHierarchy
(
FRigBoneHierarchy && InOther
)
FRigBoneHierarchy(const FRigBoneHierarchy &)
| Name | FRigBoneHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigBoneHierarchy.h |
| Include Path | #include "Rigs/RigBoneHierarchy.h" |
FRigBoneHierarchy
(
const FRigBoneHierarchy & InOther
)