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Pre-animation traits for control rig bindings
| Name | FPreAnimatedControlRigTraits |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigSystem.h |
| Include Path | #include "Sequencer/MovieSceneControlRigSystem.h" |
Syntax
struct FPreAnimatedControlRigTraits : public UE::MovieScene::FBoundObjectPreAnimatedStateTraits
Inheritance Hierarchy
- FPreAnimatedStateTraits → FBoundObjectPreAnimatedStateTraits → FPreAnimatedControlRigTraits
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| KeyType | FObjectKey | Sequencer/MovieSceneControlRigSystem.h | |
| StorageType | FPreAnimatedControlRigState | Sequencer/MovieSceneControlRigSystem.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPreAnimatedControlRigState CachePreAnimatedValue
(
FObjectKey InObject |
Sequencer/MovieSceneControlRigSystem.h | ||
static void RestorePreAnimatedValue
(
const FObjectKey& Object, |
Sequencer/MovieSceneControlRigSystem.h |