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Parameters that are passed to IMovieScenePreAnimatedToken::RestoreState and IMovieScenePreAnimatedGlobalToken::RestoreState
| Name | FRestoreStateParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h" |
Syntax
struct FRestoreStateParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Linker | UMovieSceneEntitySystemLinker * | The linker that originally cached the pre-animated state | Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h | |
| TerminalInstanceHandle | FInstanceHandle | The instance handle that relates to the last sequence that finished animating this state. | Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Retrieve a pointer to the shared playback state that is causing this state to be restored. | Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h | ||
| Retrieve a pointer to the player that is causing this state to be restored. | Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |