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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FCachedRigComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UpdateCache
(
const URigHierarchy* InHierarchy |
Rigs/RigHierarchyCache.h | ||
bool UpdateCache
(
const FRigComponentKey& InKey, |
Rigs/RigHierarchyCache.h | ||
bool UpdateCache
(
const FRigElementKey& InKey, |
Rigs/RigHierarchyCache.h |
UpdateCache(const URigHierarchy *)
| Name | UpdateCache |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyCache.h |
| Include Path | #include "Rigs/RigHierarchyCache.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyCache.cpp |
bool UpdateCache
(
const URigHierarchy * InHierarchy
)
UpdateCache(const FRigComponentKey &, const URigHierarchy *)
| Name | UpdateCache |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyCache.h |
| Include Path | #include "Rigs/RigHierarchyCache.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyCache.cpp |
bool UpdateCache
(
const FRigComponentKey & InKey,
const URigHierarchy * InHierarchy
)
UpdateCache(const FRigElementKey &, const FName &, const URigHierarchy *)
| Name | UpdateCache |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyCache.h |
| Include Path | #include "Rigs/RigHierarchyCache.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyCache.cpp |
bool UpdateCache
(
const FRigElementKey & InKey,
const FName & InName,
const URigHierarchy * InHierarchy
)