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API > API/Plugins > API/Plugins/ControlRig
| Name | FCachedRigComponent |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyCache.h |
| Include Path | #include "Rigs/RigHierarchyCache.h" |
Syntax
USTRUCT (BlueprintType )
struct FCachedRigComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigHierarchyCache.h | |||
FCachedRigComponent
(
const FRigElementKey& InKey, |
Rigs/RigHierarchyCache.h | ||
FCachedRigComponent
(
const FRigComponentKey& InKey, |
Rigs/RigHierarchyCache.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedElement | FCachedRigElement | Rigs/RigHierarchyCache.h | ||
| Component | const FRigBaseComponent * | Rigs/RigHierarchyCache.h | ||
| Index | uint16 | Rigs/RigHierarchyCache.h | ||
| Name | FName | Rigs/RigHierarchyCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FRigBaseComponent * GetComponent
(
const URigHierarchy* InHierarchy |
Rigs/RigHierarchyCache.h | ||
const FRigBaseComponent * GetComponent () |
Rigs/RigHierarchyCache.h | ||
FRigComponentKey GetComponentKey() |
Rigs/RigHierarchyCache.h | ||
const FRigBaseElement * GetElement
(
const URigHierarchy* InHierarchy |
Rigs/RigHierarchyCache.h | ||
const FRigBaseElement * GetElement () |
Rigs/RigHierarchyCache.h | ||
const FRigElementKey & GetElementKey() |
Rigs/RigHierarchyCache.h | ||
int32 GetIndex() |
Rigs/RigHierarchyCache.h | ||
const FName & GetName() |
Rigs/RigHierarchyCache.h | ||
FRigComponentKey GetResolvedComponentKey() |
Rigs/RigHierarchyCache.h | ||
const FRigElementKey & GetResolvedElementKey() |
Rigs/RigHierarchyCache.h | ||
void Invalidate() |
Rigs/RigHierarchyCache.h | ||
bool IsIdentical
(
const FRigElementKey& InKey, |
Rigs/RigHierarchyCache.h | ||
bool IsValid() |
Rigs/RigHierarchyCache.h | ||
void Reset() |
Rigs/RigHierarchyCache.h | ||
bool UpdateCache
(
const URigHierarchy* InHierarchy |
Rigs/RigHierarchyCache.h | ||
bool UpdateCache
(
const FRigComponentKey& InKey, |
Rigs/RigHierarchyCache.h | ||
bool UpdateCache
(
const FRigElementKey& InKey, |
Rigs/RigHierarchyCache.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Rigs/RigHierarchyCache.h | ||
operator int32() |
Rigs/RigHierarchyCache.h | ||
bool operator!=
(
const FCachedRigComponent& Other |
Rigs/RigHierarchyCache.h | ||
bool operator!=
(
const int32& Other |
Rigs/RigHierarchyCache.h | ||
bool operator==
(
const FCachedRigComponent& Other |
Rigs/RigHierarchyCache.h | ||
bool operator==
(
const int32& Other |
Rigs/RigHierarchyCache.h | ||
bool operator>
(
const FCachedRigComponent& Other |
Rigs/RigHierarchyCache.h |