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Named container with one or more ContextualAnimSet
| Name | FContextualAnimSceneSection |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneAsset.h |
| Include Path | #include "ContextualAnimSceneAsset.h" |
Syntax
USTRUCT (BlueprintType )
struct FContextualAnimSceneSection
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FContextualAnimTrack * FindFirstAnimTrackForRoleThatPassesSelectionCriteria
(
const FName& Role, |
ContextualAnimSceneAsset.h | ||
const FContextualAnimSet * GetAnimSet
(
int32 AnimSetIdx |
ContextualAnimSceneAsset.h | ||
const FContextualAnimTrack * GetAnimTrack
(
int32 AnimSetIdx, |
ContextualAnimSceneAsset.h | ||
const FContextualAnimTrack * GetAnimTrack
(
int32 AnimSetIdx, |
ContextualAnimSceneAsset.h | ||
| ContextualAnimSceneAsset.h | |||
FName GetName() |
ContextualAnimSceneAsset.h | ||
int32 GetNumAnimSets() |
ContextualAnimSceneAsset.h | ||
const TArray< FContextualAnimWarpPointDefinition > & GetWarpPointDefinitions() |
ContextualAnimSceneAsset.h | ||
bool ShouldSyncAnimations() |
ContextualAnimSceneAsset.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateAlignmentTracks
(
UContextualAnimSceneAsset& SceneAsset |
ContextualAnimSceneAsset.h | ||
void GenerateIKTargetTracks
(
UContextualAnimSceneAsset& SceneAsset |
ContextualAnimSceneAsset.h |