Navigation
API > API/Plugins > API/Plugins/ConcertSyncClient
| Name | IConcertClientPresenceManager |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientPresenceManager.h |
| Include Path | #include "IConcertClientPresenceManager.h" |
Syntax
class IConcertClientPresenceManager
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IConcertClientPresenceManager() |
IConcertClientPresenceManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetPresenceTransform
(
const FGuid& EndpointId |
Get the presence actor transform for the specified client endpoint id | IConcertClientPresenceManager.h | |
FString GetPresenceWorldPath
(
const FGuid& EndpointId, |
Returns the path to the UWorld object opened in the editor of the specified client endpoint. | IConcertClientPresenceManager.h | |
void InitiateJumpToPresence
(
const FGuid& InEndpointId, |
Jump (teleport) to another presence | IConcertClientPresenceManager.h | |
void SetPresenceEnabled
(
const bool bIsEnabled |
Set whether presence is currently enabled and should be shown (unless hidden by other settings) | IConcertClientPresenceManager.h | |
void SetPresenceModeFactory
(
TSharedRef< IConcertClientPresenceModeFactory > InFactory |
Set the presence mode factory The factory creates the presence mode for the manager | IConcertClientPresenceManager.h | |
void SetPresenceVisibility
(
const FString& InDisplayName, |
Set presence visibility by name | IConcertClientPresenceManager.h | |
void SetPresenceVisibility
(
const FGuid& EndpointId, |
Set presence visibility of the specified client endpoint id | IConcertClientPresenceManager.h |