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API > API/Plugins > API/Plugins/ConcertSyncClient > API/Plugins/ConcertSyncClient/IConcertClientPresenceManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetPresenceVisibility
(
const FString& InDisplayName, |
Set presence visibility by name | IConcertClientPresenceManager.h | |
void SetPresenceVisibility
(
const FGuid& EndpointId, |
Set presence visibility of the specified client endpoint id | IConcertClientPresenceManager.h |
SetPresenceVisibility(const FString &, bool, bool)
Description
Set presence visibility by name
setting presence by name will persist through connection of client using this display name
| Name | SetPresenceVisibility |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientPresenceManager.h |
| Include Path | #include "IConcertClientPresenceManager.h" |
void SetPresenceVisibility
(
const FString & InDisplayName,
bool bVisibility,
bool bPropagateToAll
)
Parameters
| Name | Remarks |
|---|---|
| InDisplayName | The display name of the presences we want to set the visibility on |
| bVisibility | The visibility flag to set |
| bPropagateToAll | Propagate the visibility change to other user. |
SetPresenceVisibility(const FGuid &, bool, bool)
Description
Set presence visibility of the specified client endpoint id
| Name | SetPresenceVisibility |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientPresenceManager.h |
| Include Path | #include "IConcertClientPresenceManager.h" |
void SetPresenceVisibility
(
const FGuid & EndpointId,
bool bVisibility,
bool bPropagateToAll
)
Parameters
| Name | Remarks |
|---|---|
| EndpointId | the endpoint id of the client we we want to set the visibility on |
| bVisibility | The visibility flag to set |
| bPropagateToAll | Propagate the visibility change to other user. |