Navigation
API > API/Plugins > API/Plugins/ConcertSyncClient
Interface for the presence mode factory The presence manager uses a default implementation but it is possible to change the factory to get different presence mode behavior than the default one.
| Name | IConcertClientPresenceModeFactory |
| Type | class |
| Header File | /Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/IConcertClientPresenceMode.h |
| Include Path | #include "IConcertClientPresenceMode.h" |
Syntax
class IConcertClientPresenceModeFactory
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IConcertClientPresenceModeFactory() |
IConcertClientPresenceMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector |
Collects any reference to UObject the factory may have Called by the presence manager in its own AddReferencedObjects | IConcertClientPresenceMode.h | |
| Create a presence mode. | IConcertClientPresenceMode.h | ||
bool ShouldResetPresenceMode() |
Indicate if the presence mode should be reset for recreation Called by the presence manager on end frame tick. | IConcertClientPresenceMode.h |