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When a user adds an object via the stream editor, you may want to automatically bind properties and add additional subobjects This structure contains rules to achieve this.
| Name | FConcertStreamObjectAutoBindingRules |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Source/ConcertClientSharedSlate/Public/Replication/Settings/ConcertStreamObjectAutoBindingRules.h |
| Include Path | #include "Replication/Settings/ConcertStreamObjectAutoBindingRules.h" |
Syntax
USTRUCT ()
struct FConcertStreamObjectAutoBindingRules
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultAddedSubobjectRules | FConcertPerClassSubobjectMatchingRules | Rules for auto adding additional subobjects. | Replication/Settings/ConcertStreamObjectAutoBindingRules.h |
|
| DefaultPropertySelection | TMap< FSoftClassPath, FConcertDefaultPropertySelection > | Properties you want selected by default when you add a new replicated object in the editor | Replication/Settings/ConcertStreamObjectAutoBindingRules.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddDefaultPropertiesFromSettings
(
UClass& Class, |
Reads DefaultPropertySelection and calls Callback for any default property selections based on the Class just added. | Replication/Settings/ConcertStreamObjectAutoBindingRules.h |