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Binds subobject matching rules to classes. The matching rules can then be applied recursively, if FConcertSubobjectDefaultSelectionRules::bInheritFromBase is set to true.
For example, suppose you have set up two sets of rules: one for matching subobjects of an UStaticMeshComponent and one for USkeletalMeshComponent. If the bInheritFromBase is set true for USkeletalMeshComponent's rules, then UStaticMeshComponent will also be applied when searching a skeletal mesh component.
| Name | FConcertPerClassSubobjectMatchingRules |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertUI/ConcertClientSharedSlate/Source/ConcertClientSharedSlate/Public/Replication/Settings/ConcertPerClassSubobjectMatchingRules.h |
| Include Path | #include "Replication/Settings/ConcertPerClassSubobjectMatchingRules.h" |
Syntax
USTRUCT ()
struct FConcertPerClassSubobjectMatchingRules
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SubobjectMatchingRules | TMap< FSoftClassPath, FConcertInheritableSubobjectMatchingRules > | Maps matching rules to actor and component classes. | Replication/Settings/ConcertPerClassSubobjectMatchingRules.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MatchSubobjectsRecursively
(
const UObject& Object, |
Replication/Settings/ConcertPerClassSubobjectMatchingRules.h | ||
void MatchSubobjectsRecursivelyBreakable
(
const UObject& Object, |
Recursively walks up Object class hierarchy and tries to find subobjects | Replication/Settings/ConcertPerClassSubobjectMatchingRules.h |