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Classes
| Type | Name | Description | |
|---|---|---|---|
| ACompositingCaptureBase | Base class for CG Compositing Elements | ||
| ACompositingElement | |||
| AComposurePipelineBaseActor | Actor designed to implement compositing pipeline in a blueprint. | ||
| FComposurePostMoveSettings | |||
| FComposureTonemapperUtils | |||
| FComposureUtils | |||
| FComposureUVMapSettings | |||
| FDynamicOnFinalPassRendered | |||
| FDynamicOnTransformPassRendered | |||
| IComposure | The public interface to this module | ||
| IComposurePlayerCompositingInterface | |||
| UComposureBlueprintLibrary | |||
| UComposureCompositingTargetComponent | Component intended to replace UComposurePlayerCompositingTarget - a object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target. | ||
| UComposureLensBloomPass | Bloom only pass implemented on top of the in-engine bloom. | ||
| UComposureLensBloomPassPolicy | Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes | ||
| UComposurePlayerCompositingInterface | |||
| UComposurePlayerCompositingTarget | Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target. | ||
| UComposurePostProcessingPassProxy | Generic component class which takes a UComposurePostProcessPassPolicy and executes it, enqueuing a post-process pass for the render frame. | ||
| UComposurePostProcessPass | In engine post process based pass. | ||
| UComposurePostProcessPassPolicy | Abstract base class for setting up post passes. | ||
| UComposureTonemapperPass | Tonemapper only pass implemented on top of the in-engine tonemapper. | ||
| UComposureTonemapperPassPolicy | Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ECompPassConstructionType | |||
| EInheritedSourceType | |||
| ESceneCameraLinkType | |||
| ETargetUsageFlags |
Functions
| Type | Name | Description | |
|---|---|---|---|