Navigation
API > API/Plugins > API/Plugins/Composure
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UComposurePlayerCompositingTarget
References
| Module | Composure |
| Header | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h |
| Include | #include "ComposurePlayerCompositingTarget.h" |
Syntax
UCLASS (BlueprintType)
class UComposurePlayerCompositingTarget :
public UObject ,
public IComposurePlayerCompositingInterface
Remarks
Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player's render target. @TODO-BADGER: deprecate this (UComposurePlayerCompositingTarget) once we're comfortable using the new UComposureCompositingTargetComponent in its place
Constructors
| Type | Name | Description | |
|---|---|---|---|
UComposurePlayerCompositingTarget
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| APlayerCameraManager * | Current player camera manager the target is bind on. | ||
| APlayerCameraManager * | SetPlayerCameraManager
(
APlayerCameraManager* PlayerCameraManager |
Set player camera manager to bind the render target to. | |
| void | SetRenderTarget
(
UTextureRenderTarget2D* RenderTarget |
Set the render target of the player. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Begins UObject. |