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API > API/Plugins > API/Plugins/Composure
Tonemapper only pass implemented on top of the in-engine tonemapper.
| Name | UComposureTonemapperPass |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h |
| Include Path | #include "ComposureTonemapperPass.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureTonemapperPass : public UComposurePostProcessPass
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UComposurePostProcessPass → UComposureTonemapperPass
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UComposureTonemapperPass
(
const FObjectInitializer& ObjectInitializer |
ComposureTonemapperPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChromaticAberration | float | In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. | ComposureTonemapperPass.h |
|
| ColorGradingSettings | FColorGradingSettings | Color grading settings. | ComposureTonemapperPass.h |
|
| FilmStockSettings | FFilmStockSettings | Film stock settings. | ComposureTonemapperPass.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void TonemapToRenderTarget() |
Tone map the input into the output. | ComposureTonemapperPass.h |
|