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API > API/Plugins > API/Plugins/Composure
Bloom only pass implemented on top of the in-engine bloom.
| Name | UComposureLensBloomPass |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h |
| Include Path | #include "ComposureLensBloomPass.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureLensBloomPass : public UComposurePostProcessPass
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UComposurePostProcessPass → UComposureLensBloomPass
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UComposureLensBloomPass
(
const FObjectInitializer& ObjectInitializer |
ComposureLensBloomPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | FLensBloomSettings | Bloom settings. | ComposureLensBloomPass.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TonemapperReplacingMID | TObjectPtr< UMaterialInstanceDynamic > | ComposureLensBloomPass.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BloomToRenderTarget() |
Blurs the input into the output. | ComposureLensBloomPass.h |
|
void SetTonemapperReplacingMaterial
(
UMaterialInstanceDynamic* Material |
Sets a custom tonemapper replacing material instance. | ComposureLensBloomPass.h |
|