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Render-thread struct for render post-processing work per frame.
| Name | FPostRenderWork |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
Syntax
struct FPostRenderWork
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPostRenderWork() |
Constructor. | Passes/CompositeCorePassProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExternalInputs | TArray< FExternalTexture > | Array of user-defined external input texture overrides, where indices map to ResourceId. | Passes/CompositeCorePassProxy.h | |
| FrameAllocator | TUniquePtr< FSceneRenderingBulkObjectAllocator > | Proxy allocator. | Passes/CompositeCorePassProxy.h | |
| FramePasses | TSortedMap< ISceneViewExtension::EPostProcessingPass, TArray< const FCompositeCorePassProxy * > > | Post-processing passes at the specified locations. | Passes/CompositeCorePassProxy.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FPostRenderWork & GetDefault() |
Default frame work. | Passes/CompositeCorePassProxy.h |