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API > API/Plugins > API/Plugins/CompositeCore
Render-thread pass proxy.
| Name | FCompositeCorePassProxy |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
Syntax
class FCompositeCorePassProxy
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Passes/CompositeCorePassProxy.h | ||
| Constructor for a single default internal input. | Passes/CompositeCorePassProxy.h | ||
FCompositeCorePassProxy
(
UE::CompositeCore::FPassInputDeclArray InPassDeclaredInputs, |
Constructor. | Passes/CompositeCorePassProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCompositeCorePassProxy() |
Virtual destructor | Passes/CompositeCorePassProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::CompositeCore::FPassOutput Add
(
FRDGBuilder& GraphBuilder, |
Render-thread add pass method to override. | Passes/CompositeCorePassProxy.h | |
void AddSubPasses
(
int32 InputIndex, |
Add sub-passes per input index. | Passes/CompositeCorePassProxy.h | |
const UE::CompositeCore::FPassInputDecl & GetDeclaredInput
(
int32 InputIndex |
Get pass input at specified index. | Passes/CompositeCorePassProxy.h | |
int32 GetNumDeclaredInputs() |
Number of inputs used by the pass. | Passes/CompositeCorePassProxy.h | |
const TArray< const FCompositeCorePassProxy * > * GetSubPasses
(
int32 InputIndex |
Return sub-passes per input index. | Passes/CompositeCorePassProxy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScreenPassRenderTarget CreateOutputRenderTarget
(
FRDGBuilder& GraphBuilder, |
Convenience function to create an output render target with the specified resolution. | Passes/CompositeCorePassProxy.h |