Navigation
API > API/Plugins > API/Plugins/CompositeCore
Pass output definition.
| Name | FPassOutput |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Compositing/CompositeCore/Source/CompositeCore/Public/Passes/CompositeCorePassProxy.h |
| Include Path | #include "Passes/CompositeCorePassProxy.h" |
Syntax
struct FPassOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPassOutput () |
Default operators | Passes/CompositeCorePassProxy.h | |
FPassOutput
(
FPassOutput&& |
Passes/CompositeCorePassProxy.h | ||
FPassOutput
(
const FPassOutput& |
Passes/CompositeCorePassProxy.h | ||
FPassOutput
(
FScreenPassTexture InTexture, |
Constructor | Passes/CompositeCorePassProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Override | TOptional< ResourceId > | Optional pass output target override, from the otherwise default scene color. | Passes/CompositeCorePassProxy.h | |
| Resource | FPassTexture | Output pass resource. | Passes/CompositeCorePassProxy.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPassOutput & operator=
(
FPassOutput&& |
Passes/CompositeCorePassProxy.h | ||
FPassOutput & operator=
(
const FPassOutput& |
Passes/CompositeCorePassProxy.h |