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A container that controls visibility based on Platform, Input
| Name | UCommonHardwareVisibilityBorder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CommonUI/Source/CommonUI/Public/CommonHardwareVisibilityBorder.h |
| Include Path | #include "CommonHardwareVisibilityBorder.h" |
Syntax
UCLASS (MinimalAPI)
class UCommonHardwareVisibilityBorder : public UCommonBorder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UWidget → UPanelWidget → UContentWidget → UBorder → UCommonBorder → UCommonHardwareVisibilityBorder
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCommonHardwareVisibilityBorder
(
const FObjectInitializer& ObjectInitializer |
CommonHardwareVisibilityBorder.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleInputMethodChanged
(
UCommonUIVisibilitySubsystem* |
CommonHardwareVisibilityBorder.h | ||
void ListenToInputMethodChanged() |
CommonHardwareVisibilityBorder.h | ||
void UpdateVisibility
(
UCommonUIVisibilitySubsystem* VisSystem |
CommonHardwareVisibilityBorder.h |
Overridden from UWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnWidgetRebuilt() |
Begin UWidget. | CommonHardwareVisibilityBorder.h |