| CommonUI |
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| FActionBarUpdated |
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| FCommonActionCommited |
Action Delegates Action committed delegate tells the handler that an action is ready to handle. |
| FCommonActionComplete |
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| FCommonActionCompleteSingle |
Action complete delegate will tell a listener if a held action completed. |
| FCommonActionProgress |
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| FCommonActionProgressSingle |
Action progress delegate will tell a listener about the progress of an action being held. |
| FCommonActivatableSlateMetaData |
Metadata set on UCommonActivatableWidget's underlying slate widget to allow Slate -> UMG lookup |
| FCommonAnalogCursor |
Analog cursor preprocessor that tastefully hijacks things a bit to support controller navigation by moving a hidden cursor around based on focus. |
| FCommonButtonBaseClicked |
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| FCommonButtonMetaData |
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| FCommonNativeListItem |
Base item class for any UMG ListViews based on native, non-UObject items. |
| FCommonSelectedStateChangedBase |
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| FHardwareVisibilityTagsChangedDynamicEvent |
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| FOnActiveIndexChangedDelegate |
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| FOnButtonBaseGeoOperationDynamic |
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| FOnButtonBaseOperationDynamic |
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| FOnCurrentPageIndexChanged |
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| FOnItemClicked |
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| FOnItemSelected |
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| FOnLoadGuardStateChangedDynamic |
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| FOnRotated |
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| FOnRotatedWithDirection |
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| FOnSelectionCleared |
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| FOnWidgetActivationChanged |
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| FSimpleButtonBaseGroupDelegate |
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| SAnalogSlider |
A Slate slider control is a linear scale and draggable handle. |
| SCommonAnimatedSwitcher |
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| SCommonButtonTableRow |
A CommonUI version of the object table row that is aware of UCommonButtonBase. |
| SCommonHierarchicalScrollBox |
SScrollBox can scroll through an arbitrary number of widgets. |
| SCommonListView |
SCommonListView. |
| SCommonTileView |
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| SCommonTreeView |
SCommonTreeView. |
| SLoadGuard |
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| SVisualAttachmentBox |
Wrapper widget meant to handle native-side painting for UCommonVisualAttachment. |
| TTypedTagStaticImpl |
Implementation utility for typed subclasses of FGameplayTag. |
| TWidgetFactory |
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| UAnalogSlider |
A simple widget that shows a sliding bar with a handle that allows you to control the value in a user define range (between 0..1 by default). |
| UCommonActionHandlerInterface |
Action Handler Interface is primarily used to take key input and do something with it in the implementation of the interface or another user widget. |
| UCommonActionWidget |
A widget that shows a platform-specific icon for the given input action. |
| UCommonActivatableWidget |
The base for widgets that are capable of being "activated" and "deactivated" during their lifetime without being otherwise modified or destroyed. |
| UCommonActivatableWidgetContainerBase |
Base of widgets built to manage N activatable widgets, displaying one at a time. |
| UCommonActivatableWidgetQueue |
UCommonActivatableWidgetQueue. |
| UCommonActivatableWidgetStack |
UCommonActivatableWidgetStack. |
| UCommonActivatableWidgetSwitcher |
An animated switcher that knows about CommonActivatableWidgets. It can also hold other Widgets. |
| UCommonAnimatedSwitcher |
A widget switcher that activates / deactivates CommonActivatableWidgets, allowing for associated animations to trigger. |
| UCommonBorder |
Uses the border style template defined in CommonUI project settings by default |
| UCommonBorderStyle |
- All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) |
| UCommonBoundActionBar |
A box populated with current actions available per CommonUI's Input Handler. |
| UCommonBoundActionButton |
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| UCommonBoundActionButtonInterface |
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| UCommonButtonBase |
Button that disables itself when not active. |
| UCommonButtonGroupBase |
Manages an arbitrary collection of CommonButton widgets. |
| UCommonButtonInternalBase |
Custom UButton override that allows us to disable clicking without disabling the widget entirely |
| UCommonButtonStyle |
- All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- we return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) |
| UCommonCustomNavigation |
Exposes a bindable event that can be used to stomp default border navigation with custom behaviors. |
| UCommonDateTimeTextBlock |
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| UCommonGameViewportClient |
CommonUI Viewport to reroute input to UI first. |
| UCommonGenericInputActionDataTable |
Overrides postload to allow for derived classes to perform code-level changes to the datatable. |
| UCommonHardwareVisibilityBorder |
A container that controls visibility based on Platform, Input |
| UCommonHierarchicalScrollBox |
An arbitrary scrollable collection of widgets. |
| UCommonInputActionDataProcessor |
Derive from to process common input action datatable |
| UCommonInputMetadata |
Metadata CommonUI will try to acquire from Enhanced Input Mapping Contexts (IMC) |
| UCommonLazyImage |
A special Image widget that can show unloaded images and takes care of the loading for you! |
| UCommonLazyWidget |
A widget that can async load and create an instance of a UserWidget. |
| UCommonListView |
UCommonListView. |
| UCommonLoadGuard |
The Load Guard behaves similarly to a Border, but with the ability to hide its primary content and display a loading spinner and optional message while needed content is loaded or otherwise prepared. |
| UCommonMappingContextMetadata |
Base CommonUI metadata implementation for specification in IMC's. |
| UCommonMappingContextMetadataInterface |
Interface for metadata objects specified in Enhanced Input Mapping Contexts (IMC). |
| UCommonNumericTextBlock |
Numeric text block that provides interpolation, and some type support (numbers, percents, seconds, distance). |
| UCommonPoolableWidgetInterface |
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| UCommonRichTextBlock |
Text block that supports custom scaling for mobile platforms, with option to only show icons if space is sparse. |
| UCommonRotator |
A button that can rotate between given text labels. |
| UCommonTabListWidgetBase |
Base class for a list of selectable tabs that correspondingly activate and display an arbitrary widget in a linked switcher |
| UCommonTextBlock |
Text block with automatic scrolling for FX / large texts, also supports a larger set of default styling, & custom mobile scaling. |
| UCommonTextScrollStyle |
- All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) |
| UCommonTextStyle |
- All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) |
| UCommonTileView |
TileView specialized to navigate on focus for consoles & enable scrolling when not focused for touch |
| UCommonTreeView |
UCommonTreeView. |
| UCommonUIActionRouterBase |
The nucleus of the CommonUI input routing system. |
| UCommonUIEditorSettings |
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| UCommonUIInputSettings |
Project-wide input settings for UI input actions |
| UCommonUILibrary |
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| UCommonUIRichTextData |
Derive from this class for rich text data per game it is referenced in Common UI Settings, found in project settings UI |
| UCommonUISettings |
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| UCommonUISubsystemBase |
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| UCommonUIVisibilitySubsystem |
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| UCommonUserWidget |
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| UCommonVideoPlayer |
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| UCommonVisibilitySwitcher |
Basic switcher that toggles visibility on its children to only show one widget at a time. |
| UCommonVisibilitySwitcherSlot |
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| UCommonVisualAttachment |
Adds a widget as a zero-size attachment to another. |
| UCommonWidgetCarousel |
A widget switcher is like a tab control, but without tabs. At most one widget is visible at time. |
| UCommonWidgetCarouselNavBar |
A Navigation control for a Carousel |
| UCommonWidgetGroupBase |
Base class for CommonUI widget groups, currently only used for button groups |
| UDEPRECATED_UCommonVisibilityWidgetBase |
A container that controls visibility based on Input type and Platform |
| ULoadGuardSlot |
ULoadGuardSlot. |
| UWidgetLockedStateRegistration |
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