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Classes
Type | Name | Description | |
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CommonUI | ||
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FCommonActionCommited | Action Delegates Action committed delegate tells the handler that an action is ready to handle. | |
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FCommonActionComplete | ||
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FCommonActionCompleteSingle | Action complete delegate will tell a listener if a held action completed. | |
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FCommonActionProgress | ||
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FCommonActionProgressSingle | Action progress delegate will tell a listener about the progress of an action being held. | |
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FCommonButtonBaseClicked | ||
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FCommonButtonMetaData | ||
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FCommonButtonStyleOptionalSlateSound | ||
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FCommonInputActionDataBase | ||
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FCommonInputActionHandlerData | @FIXME: This struct is related to legacy CommonUI and should be removed in 5.3 - UE-164871 | |
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FCommonInputActionHandlerDelegateData | Action Handle Data used to trigger any callbacks by an object implementing the ICommonActionHandlerInterface. | |
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FCommonInputTypeInfo | ||
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FCommonNativeListItem | Base item class for any UMG ListViews based on native, non-UObject items. | |
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FCommonNumberFormattingOptions | ||
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FCommonRegisteredTabInfo | Information about a registered tab in the tab list | |
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FCommonSelectedStateChangedBase | ||
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FGlobalUITags | END_UI_TAG_DECL(FUIWidgetTag, TEXT("UI.Widget")) | |
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FHardwareVisibilityTagsChangedDynamicEvent | ||
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FOnActiveIndexChangedDelegate | ||
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FOnCurrentPageIndexChanged | ||
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FOnItemClicked | ||
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FOnItemSelected | ||
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FOnRotated | ||
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FOnRotatedWithDirection | ||
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FOnWidgetActivationChanged | ||
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FRichTextIconData | ||
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FUIActionTag | ||
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FUITag | ||
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ICommonActionHandlerInterface | ||
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ICommonMappingContextMetadataInterface | ||
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ICommonPoolableWidgetInterface | Widget pool, if implemented WidgetFactory will attempt to reuse implementing widget objects. | |
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ICommonUIModule | Interface for the purchase flow module. | |
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SCommonHierarchicalScrollBox | SScrollBox can scroll through an arbitrary number of widgets. | |
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SCommonListView | SCommonListView. | |
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SCommonTileView | ||
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SCommonTreeView | SCommonTreeView. | |
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SVisualAttachmentBox | Wrapper widget meant to handle native-side painting for UCommonVisualAttachment. | |
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TTypedTagStaticImpl | Copyright Epic Games, Inc. All Rights Reserved. | |
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TWidgetFactory | ||
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UAnalogSlider | A simple widget that shows a sliding bar with a handle that allows you to control the value in a user define range (between 0..1 by default). | |
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UCommonActionHandlerInterface | Action Handler Interface is primarily used to take key input and do something with it in the implementation of the interface or another user widget. | |
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UCommonActionWidget | A widget that shows a platform-specific icon for the given input action. | |
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UCommonActivatableWidget | The base for widgets that are capable of being "activated" and "deactivated" during their lifetime without being otherwise modified or destroyed. | |
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UCommonActivatableWidgetSwitcher | An animated switcher that knows about CommonActivatableWidgets. It can also hold other Widgets. | |
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UCommonAnimatedSwitcher | A widget switcher that activates / deactivates CommonActivatableWidgets, allowing for associated animations to trigger. | |
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UCommonBorder | Uses the border style template defined in CommonUI project settings by default | |
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UCommonBorderStyle | - All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) | |
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UCommonButtonBase | Button that disables itself when not active. | |
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UCommonButtonInternalBase | Custom UButton override that allows us to disable clicking without disabling the widget entirely | |
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UCommonButtonStyle | - All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- we return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) | |
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UCommonCustomNavigation | Exposes a bindable event that can be used to stomp default border navigation with custom behaviors. | |
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UCommonDateTimeTextBlock | ||
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UCommonGameViewportClient | CommonUI Viewport to reroute input to UI first. | |
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UCommonHardwareVisibilityBorder | A container that controls visibility based on Platform, Input | |
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UCommonHierarchicalScrollBox | An arbitrary scrollable collection of widgets. | |
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UCommonInputMetadata | Metadata CommonUI will try to acquire from Enhanced Input Mapping Contexts (IMC) | |
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UCommonLazyImage | A special Image widget that can show unloaded images and takes care of the loading for you! | |
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UCommonLazyWidget | A special Image widget that can show unloaded images and takes care of the loading for you! | |
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UCommonListView | UCommonListView. | |
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UCommonMappingContextMetadata | Base CommonUI metadata implementation for specification in IMC's. | |
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UCommonMappingContextMetadataInterface | Interface for metadata objects specified in Enhanced Input Mapping Contexts (IMC). | |
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UCommonNumericTextBlock | Numeric text block that provides interpolation, and some type support (numbers, percents, seconds, distance). | |
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UCommonPoolableWidgetInterface | ||
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UCommonRichTextBlock | Text block that supports custom scaling for mobile platforms, with option to only show icons if space is sparse. | |
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UCommonRotator | A button that can rotate between given text labels. | |
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UCommonTabListWidgetBase | Base class for a list of selectable tabs that correspondingly activate and display an arbitrary widget in a linked switcher | |
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UCommonTextBlock | Text block with automatic scrolling for FX / large texts, also supports a larger set of default styling, & custom mobile scaling. | |
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UCommonTextScrollStyle | - All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) | |
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UCommonTextStyle | - All properties must be EditDefaultsOnly, BlueprintReadOnly !!! -- We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) | |
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UCommonTileView | TileView specialized to navigate on focus for consoles & enable scrolling when not focused for touch | |
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UCommonTreeView | UCommonTreeView. | |
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UCommonUIEditorSettings | ||
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UCommonUILibrary | ||
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UCommonUIRichTextData | Derive from this class for rich text data per game it is referenced in Common UI Settings, found in project settings UI | |
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UCommonUISettings | ||
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UCommonUISubsystemBase | ||
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UCommonUIVisibilitySubsystem | ||
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UCommonUserWidget | ||
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UCommonVideoPlayer | ||
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UCommonVisibilitySwitcher | Basic switcher that toggles visibility on its children to only show one widget at a time. | |
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UCommonVisibilitySwitcherSlot | ||
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UCommonVisualAttachment | Adds a widget as a zero-size attachment to another. | |
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UCommonWidgetCarousel | A widget switcher is like a tab control, but without tabs. At most one widget is visible at time. | |
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UCommonWidgetCarouselNavBar | A Navigation control for a Carousel | |
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UDEPRECATED_UCommonVisibilityWidgetBase | A container that controls visibility based on Input type and Platform | |
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UWidgetLockedStateRegistration |
Typedefs
Enums
Type | Name | Description | |
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CommonUIUtils::ECollisionPolicy | ||
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ECommonNumericType | ||
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EInputActionState | ||
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ERichTextInlineIconDisplayMode | Various ways that we display inline icon that have an icon-name association. | |
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ERotatorDirection |
Functions
Type | Name | Description | |
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UserWidgetT * | CommonUIUtils::GetOwningUserWidget
(
const UWidget* Widget |
Traverses the UserWidgets that the given widget resides in until we find one matching the given type (or we run out of parents) |
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void | CommonUIUtils::ValidateBoundWidgetHierarchy
(
const UWidgetTree& WidgetTree, |
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UE_DECLARE_GAMEPLAY_TAG_EXTERN
(
TAG_PlatformTrait_PlayInEditor |